The Oceans Arc Is Bare Again Above the Dark the Sunken Ark
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The Palace of the Dead is the first Deep Dungeon in Final Fantasy XIV, added in Patch 3.35. Initially featuring 50 floors, it was expanded to 200 floors with Patch 3.45.
The Palace of the Dead is an ever-changing dungeon whose architecture is never quite the same each time players enter to explore its depths. All players will begin at level one, and only by fighting the enemies within will they be able to gain the strength and experience needed to reach the final floor.
Profile [ ]
In the subterranean city of Gelmorra, deep within a forgotten corner of Issom--Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to whispering of a "Palace of the Dead," and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets...
Gameplay [ ]
Players may access the Deep Dungeon after completing the quest "The House That Death Built" in New Gridania (requires at least level 17 and completion of "Into a Copper Hell" Main Scenario quest). By speaking to the Wood Wailer Attendant in Quarrymill, players can register to enter either as a pre-made group, or solo to let Duty Finder match them with three others. Unlike typical dungeon content, parties aren't restricted to set roles.
The Palace of the Dead employs a set of rules unique to the deep dungeon.
Character Growth [ ]
Players will start at level 1 regardless of their current class or job level. By defeating monsters that appear in the dungeon, players will be able to gain EXP and level their characters up to 60. The levels gained in progression of the dungeon, however, will not be the same as what players will receive upon clearing.
All enemies encountered will give a fixed amount of EXP regardless of the number of members in the party or the difference in level between the player and the enemy. Rested experience and experience bonuses from food will also be ignored.
There are no adjustments to or restrictions on any actions, additional actions, or statuses. However, players must first reach the required level in the dungeon to have access to them. Players will even have the opportunity to gain actions and statuses above their current level regardless of whether or not they have completed the necessary class or job quests.
Aetherpool Gear [ ]
Players will be restricted to the use of an aetherpool arm and aetherpool armor when inside the Palace of the Dead. In addition to gaining levels, players must enhance these items as they progress through the dungeon. As such, normal gear will have no effect inside the deep dungeon. Aetherpool armor will take the appearance of the players' current gear upon entering the instance. Aetherpool gear is not subject to durability loss, nor can it gain spiritbond when inside the Palace of the Dead.
Aetherpool gear can be enhanced by accessing silver coffers and will either power up the the arm (weapon) or armor (shields for Gladiators/Paladins). These coffers appear randomly on each floor and after defeating certain enemies. When enhancing gear, there is a chance of failure that varies depending on the current level of the players' gear and the floor where the silver coffer is found. Aetherpool gear can be enhanced to a maximum strength of +99. Upon reaching 60+, the gear will transform and glow red like a tempered weapon. In the event the strength of the players' aetherpool gear exceeds the maximum allowed by their current level, its attributes will be synced.
By speaking to E-Una-Kotor, the player can request to keep their Aetherpool gear and use it outside of the Palace, thereby obtaining a Lv. 60 Padjal weapon for their current class. This process however will reduce the Aetherpool gear's strength in the Palace by 30 points. With the Padjal weapon equipped, the player can request to have the weapon upgraded into a stronger Kinna weapon, replacing the Padjal weapon though, and as with obtaining the Padjal weapon, this process deducts 60 points from the Aetherpool.
Following the 4.3 update, Aetherpool weapons now require items called Aetherpool grips to trade in, though the process now reduces the point reduction to 10.
Pomanders [ ]
Players will, on occasion, obtain pomanders from treasure chests within the Palace of the Dead. These items have various uses ranging from displaying the entire map of the current floor, to providing party members with beneficial effects. Up to three of each pomander can be held at any time. These items can be found in a shared inventory to be used by all party members (normal items such as potions can still be used independently).
Pomanders cannot be taken outside of the Palace of the Dead. When in a matched party, they cannot be used after the completion of a set of floors. Pomanders that affect the map cannot be overwritten with the same item when their effect is already in play. They will still be consumed upon use.
Certain pomanders can be used to transform the player into an enemy NPC. The effect lasts for one minute, and will grant the user a different attack for the duration.
Progress [ ]
Parties progress to lower floors by activating the Cairn of Passage stones. These stones have three phases, and will always be inactive when arriving at a new floor. Players must defeat the enemies that appear on the floor before the stone can be fully activated. As the phases progress, the color of the stone's icon on the map will change, and the perimeter around the stone will glow when it becomes fully activated.
In addition to resurrection items and actions, players can use a Cairn of Return to revive all KO'd players. These stones, like the Cairn of Passage, have three phases of activation and can only be used when fully activated. The stone will be inactive when arriving at a new floor. Players must defeat the enemies that appear on the floor before the stone can be fully activated. As the phases progress, the color of the stone's icon on the map will change, and the stone itself will glow when it becomes fully activated.
As players progress, they will arrive at floors with traps that will be set off when walked across. These traps are invisible unless a player has a special item which can reveal their locations. In addition to traps, some floors have the below effects which may benefit or provide some challenge to the player's ability to progress.
Boss enemies will appear every 10 floors. Upon defeating them, players will be able to record their progress, at which time they may choose to leave the deep dungeon. Progress made in strengthening aetherpool arms and armor is saved independently and shared across all save data. Players will receive experience, gil, and/or Allagan Tomestones upon leaving the deep dungeon.
If all party members are KO'd inside the Palace of the Dead, they will be removed from the instance and duty fails.
Scoring [ ]
Patch 3.45 added a scoring system. When challenging the Palace of the Dead, players receive a score based on a number of factors such as highest floor reached and number of enemies slain. Separate scores for both solo and party play will be assigned after being defeated or clearing certain floors. The high scores can be confirmed by speaking with the Wood Wailer expeditionary captain.
The scores of players who venture beyond floor 100 may also appear on the rankings page on the Lodestone.
Treasure Coffers [ ]
There are three types of treasure coffers which will randomly appear somewhere on the floor at the same time as enemies. While most of these coffers will give players various benefits, some will have traps, such as surprise enemy attacks.
- Gold Coffers: Gold Coffers may yield pomanders. The coffer will remain even if these items already exceed the inventory limit.
- Silver Coffers: Silver Coffers will strengthen aetherpool arms and armor. However, opening these coffers will have no effect if the players' weapons and gear are at their maximum level of strength. In addition, even if players' weapons and gear are not at maximum level, there is a possibility that the strengthening effects will not take hold even after opening the coffer. Weapons (including shields), and gear will be strengthened individually, and depending on the player. They may also detonate if touched, damaging players within range (and as of Patch 3.4, any nearby enemies as well).
- Bronze Coffers: Bronze Coffers may yield normal items such as potions or (rarely) Gelmorran potsherds which can be exchanged for special items.
- Banded Coffer: The Accursed Hoard (see below). Contents only awarded after completing instance.
Restrictions [ ]
While players may enter as a base class, they will be unable to use any of Job Actions from the corresponding advanced job at level 30 and above.
Previously, free trial players could only access the first 10 floors, while owners of the base game who did not have Heavensward installed could only access the first 40 floors. As of Patch 5.3, the free trial now includes Heavensward and players can access all 200 floors.
Rewards [ ]
The following rewards apply based on current level upon entering the instance:
Floor | Under 50 | 50-59 | 60 |
---|---|---|---|
10 | Experience 1,000 gil | Experience 10 Allagan tomestones of poetics 1,000 gil | 10 Allagan tomestones of poetics 20 Allagan tomestones of lore 10 Allagan tomestones of scripture 1,000 gil |
20 | Experience 1,500 gil | Experience 20 Allagan tomestones of poetics 1,500 gil | 20 Allagan tomestones of poetics 40 Allagan tomestones of lore 20 Allagan tomestones of scripture 1,500 gil |
30 | Experience 2,000 gil | Experience 30 Allagan tomestones of poetics 2,000 gil | 30 Allagan tomestones of poetics 60 Allagan tomestones of lore 30 Allagan tomestones of scripture 2,000 gil |
40 | Experience 2,500 gil | Experience 40 Allagan tomestones of poetics 2,500 gil | 30 Allagan tomestones of poetics 60 Allagan tomestones of lore 30 Allagan tomestones of scripture 2,500 gil |
50 | Experience 3,000 gil | Experience 50 Allagan tomestones of poetics 3,000 gil | 50 Allagan tomestones of poetics 100 Allagan tomestones of lore 50 Allagan tomestones of scripture 3,000 gil |
60 | Experience 2,000 gil | Experience 30 Allagan tomestones of poetics 2,000 gil | 30 Allagan tomestones of poetics 60 Allagan tomestones of lore 30 Allagan tomestones of scripture 2,000 gil |
70 | Experience 2,000 gil | Experience 30 Allagan tomestones of poetics 2,000 gil | 30 Allagan tomestones of poetics 60 Allagan tomestones of lore 30 Allagan tomestones of scripture 2,000 gil |
80 | Experience 2,000 gil | Experience 30 Allagan tomestones of poetics 2,000 gil | 30 Allagan tomestones of poetics 60 Allagan tomestones of lore 30 Allagan tomestones of scripture 2,000 gil |
90 | Experience 2,000 gil | Experience 30 Allagan tomestones of poetics 2,000 gil | 30 Allagan tomestones of poetics 60 Allagan tomestones of lore 30 Allagan tomestones of scripture 2,000 gil |
100 | Experience 3,000 gil | Experience 50 Allagan tomestones of poetics 3,000 gil | 50 Allagan tomestones of poetics 100 Allagan tomestones of lore 50 Allagan tomestones of scripture 3,000 gil |
110+ | Experience 2,000 gil | Experience 30 Allagan tomestones of poetics 2,000 gil | 30 Allagan tomestones of poetics 60 Allagan tomestones of lore 30 Allagan tomestones of scripture 2,000 gil |
Players will also receive one Gelmorra Shard upon defeating the boss of Floor 50. Gelmorra Shards may be exchanged with E-Una-Kotor for miscellaneous rewards.
In addition, if aetherpool equipment is at +30 or above and Floor 50 has been completed, players can receive an Padjali weapon from E-Una-Kotor. If aetherpool equipment reaches +60 or above and Floor 100 has been completed, the Padjali weapons can be upgraded to Kinna gear. This will subtract aetherpool gear strength by +30/+60 respectively.
Accursed Hoard [ ]
Patch 3.4 added a new mechanic called the Accursed Hoard. While exploring the Palace of the Dead, players will, on occasion, discover hidden treasure known as the Accursed Hoard. Upon saving progress and exiting the Palace of the Dead, players can take this treasure to the Expedition Bishop at Quarrymill in the South Shroud (X:25.1 Y:20.6) to have it appraised and discover what lies within.
Players must remain stationary at the location where the treasure is buried for a fixed period of time for the coffer to be unearthed. Before the Accursed Hoard can be discovered, players must first use the Pomander of Intuition to reveal its location on the map. However, lucky adventurers might stumble upon the Accursed Hoard by accident even without the Pomander of Intuition active.
Enemies [ ]
Regular Enemies [ ]
Floor range | Enemy | Level | Enemy | Level | Enemy | Level |
---|---|---|---|---|---|---|
1-10 | Palace Sprite | 1 | Palace Deathmouse | 2 | Palace Ziz | 3 |
Palace Antelope | 4 | Palace Bat | 6 | Palace Coblyn | 8 | |
Lost Goblin | 9 | Palace Hippocerf | 11 | Palace Beetle | 14 | |
Palace Dung Beetle | 15 | Palace Hornet | 16 | Palace Yarzon | 17 | |
1-10 Boss | Palace Deathgaze | 20 | ||||
11-20 | Living Whelk | 18 | Palace Pudding | 19 | Palace Uragnite | 20 |
Palace Toad | 22 | Palace Slime | 23 | Palace Cobra | 25 | |
Palace Ninki Nanka | 25 | Palace Nanka | 26 | Palace Ochu | 28 | |
Palace Seedling | 29 | Palace Biloko | 31 | Palace Morbol | 33 | |
11-20 Boss | Spurge | 35 | ||||
21-30 | Palace Puk | 33 | Palace Dullahan | 34 | Palace Drake | 35 |
Palace Adamantoise | 38 | Palace Peiste | 39 | Palace Minotaur | 40 | |
Palace Wivre | 41 | Palace Spriggan | 42 | Palace Centaur | 44 | |
Palace Skatene | 45 | Palace Effigy | 46 | Palace Marolith | 47 | |
21-30 Boss | Ningishzida | 49 | ||||
31-40 | Nightmare Bogy | 48 | Nightmare Hecteyes | 50 | Nightmare Ogre | 51 |
Nightmare Mummy | 52 | Nightmare Succubus | 52 | Nightmare Eye | 53 | |
Nightmare Dahak | 54 | Nightmare Catoblepas | 55 | Nightmare Monk | 55 | |
Nightmare Troubadour | 56 | Nightmare Gnat | 57 | Nightmare Haagenti | 57 | |
Nightmare Gourmand | 58 | |||||
31-40 Boss | Ixtab | 59 | ||||
41-50 | Nightmare Demon | 58 | Nightmare Gargoyle | 59 | Nightmare Bhoot | 60 |
Nightmare Bloodguard | 60 | Nightmare Dragon | 60 | Nightmare Gravekeeper | 60 | |
Nightmare Hellhound | 60 | Nightmare Knight | 60 | Nightmare Manticore | 60 | |
Nightmare Persona | 60 | Nightmare Wraith | 60 | |||
41-50 Boss | Edda Blackbosom | 60 | ||||
51-60 | Palace Anubys | 60 | Palace Arch Demon | 60 | Palace Deepeye | 60 |
Palace Gremlin | 60 | Palace Idol | 60 | Palace Imp | 60 | |
Palace Pot | 60 | Palace Pudding | 60 | Palace Soulflayer | 60 | |
Palace Taurus | 60 | Palace Vodoriga | 60 | |||
51-60 Boss | The Black Rider | 60 | ||||
61-70 | Palace Blade | 60 | Palace Croc | 60 | Palace Diplocaulus | 60 |
Palace Elbst | 60 | Palace Mylodon | 60 | Palace Pteranodon | 60 | |
Palace Raptor | 60 | Palace Sarcosuchus | 60 | Palace Triceratops | 60 | |
Palace Tyrannosaur | 60 | Palace Wivre | 60 | |||
61-70 Boss | Yaquaru | 60 | ||||
71-80 | Bird of the Palace | 60 | Palace Aurochs | 60 | Palace Anzu | 60 |
Palace Bandersnatch | 60 | Palace Bear | 60 | Palace Coeurl | 60 | |
Palace Cyclops | 60 | Palace Dhalmel | 60 | Palace Lion | 60 | |
Palace Sasquatch | 60 | Palace Wolf | 60 | |||
71-80 Boss | Gudanna | 60 | ||||
81-90 | Flame Dragon | 60 | Palace Bomb | 60 | Palace Chimera | 60 |
Palace Claw | 60 | Palace Eruca | 60 | Palace Gallimimus | 60 | |
Palace Hapalit | 60 | Palace Vinegaroon | 60 | Palace Wamoura | 60 | |
Palace Wamouracampa | 60 | Palace Worm | 60 | |||
81-90 Boss | The Godmother | 60 | ||||
91-100 | Dark Dragon | 60 | Palace Corpse | 60 | Palace Corse | 60 |
Palace Gourmand | 60 | Palace Gravekeeper | 60 | Palace Hippocerf | 60 | |
Palace Knight | 60 | Palace Mummy | 60 | Palace Roselet | 60 | |
Palace Swarm | 60 | Palace Wraith | 60 | |||
91-100 Boss | Nybeth Obdilord | 60 | ||||
101-110 | Deep Palace Doblyn | 60 | Deep Palace Dung Beetle | 60 | Deep Palace Gaelicat | 60 |
Deep Palace Hippogryph | 60 | Deep Palace Hornet | 60 | Deep Palace Ladybug | 60 | |
Deep Palace Sprite | 60 | Deep Palace Squirrel | 60 | Deep Palace Stag | 60 | |
Deep Palace Yarzon | 60 | Deep Palace Ziz | 60 | Goblin Adventurer | 60 | |
101-110 Boss | Alicanto | 60 | ||||
111-120 | Deep Palace Bifericeras | 60 | Deep Palace Biloko | 60 | Deep Palace Cobra | 60 |
Deep Palace Gigantoad | 60 | Deep Palace Leech | 60 | Deep Palace Morbol | 60 | |
Deep Palace Nanka | 60 | Deep Palace Ochu | 60 | Deep Palace Pudding | 60 | |
Deep Palace Salamander | 60 | Deep Palace Seedling | 60 | Deep Palace Slime | 60 | |
111-120 Boss | Kirtimukha | 60 | ||||
121-130 | Deep Palace Adamantoise | 60 | Deep Palace Basilisk | 60 | Deep Palace Biast | 60 |
Deep Palace Centaur | 60 | Deep Palace Dullahan | 60 | Deep Palace Effigy | 60 | |
Deep Palace Minotaur | 60 | Deep Palace Pteroc | 60 | Deep Palace Skatene | 60 | |
Deep Palace Spriggan | 60 | Deep Palace Urolith | 60 | Deep Palace Wivre | 60 | |
121-130 Boss | Alfard | 60 | ||||
131-140 | Deep Palace Ahriman | 60 | Deep Palace Catoblepas | 60 | Deep Palace Dahak | 60 |
Deep Palace Gourmand | 60 | Deep Palace Guard | 60 | Deep Palace Hecteyes | 60 | |
Deep Palace Monk | 60 | Deep Palace Mummy | 60 | Deep Palace Ogre | 60 | |
Deep Palace Soul | 60 | Deep Palace Taurus | 60 | Deep Palace Troubadour | 60 | |
131-140 Boss | Ah Puch | 60 | ||||
141-150 | Deep Palace Bhoot | 60 | Deep Palace Demon | 60 | Deep Palace Gargoyle | 60 |
Deep Palace Hellhound | 60 | Deep Palace Ked | 60 | Deep Palace Keeper | 60 | |
Deep Palace Knight | 60 | Deep Palace Manticore | 60 | Deep Palace Persona | 60 | |
Deep Palace Succubus | 60 | Deep Palace Wraith | 60 | Onyx Dragon | 60 | |
141-150 Boss | Tisiphone | 60 | ||||
151-160 | Deep Palace Abaia | 60 | Deep Palace Arch Demon | 60 | Deep Palace Deepeye | 60 |
Deep Palace Devilet | 60 | Deep Palace Gremlin | 60 | Deep Palace Marolith | 60 | |
Deep Palace Pot | 60 | Deep Palace Pudding | 60 | Deep Palace Shabti | 60 | |
Deep Palace Soulflayer | 60 | Deep Palace Taurus | 60 | |||
151-160 Boss | Todesritter | 60 | ||||
161-170 | Deep Palace Archaeosaur | 60 | Deep Palace Croc | 60 | Deep Palace Diplocaulus | 60 |
Deep Palace Lindwurm | 60 | Deep Palace Mylodon | 60 | Deep Palace Pteranodon | 60 | |
Deep Palace Sarcosuchus | 60 | Deep Palace Triceratops | 60 | Deep Palace Tursus | 60 | |
Deep Palace Vinegaroon | 60 | Deep Palace Wivre | 60 | |||
161-170 Boss | Yulunggu | 60 | ||||
171-180 | Bird of the Deep Palace | 60 | Deep Palace Wisent | 60 | Deep Palace Anzu | 60 |
Deep Palace Bandersnatch | 60 | Deep Palace Bear | 60 | Deep Palace Black Coeurl | 60 | |
Deep Palace Snowclops | 60 | Deep Palace Dhalmel | 60 | Deep Palace Lion | 60 | |
Deep Palace Sasquatch | 60 | Deep Palace Wolf | 60 | |||
171-180 Boss | Dendainsonne | 60 | ||||
181-190 | Deep Palace Archaeosaur | 60 | Deep Palace Claw | 60 | Deep Palace Crawler | 60 |
Deep Palace Garm | 60 | Deep Palace Grenade | 60 | Deep Palace Sprite | 60 | |
Deep Palace Vindthurs | 60 | Deep Palace Wamoura | 60 | Deep Palace Wamouracampa | 60 | |
Deep Palace Worm | 60 | Flood Dragon | 60 | |||
181-190 Boss | The Godfather | 60 | ||||
191-200 | Deep Palace Bicephalus | 60 | Deep Palace Fachan | 60 | Deep Palace Gourmand | 60 |
Deep Palace Hippogryph | 60 | Deep Palace Iron Corse | 60 | Deep Palace Keeper | 60 | |
Deep Palace Knight | 60 | Deep Palace Mummy | 60 | Deep Palace Trap | 60 | |
Deep Palace Wraith | 60 | Onyx Dragon | 60 |
Undead Enemies [ ]
Some non-playable characters who have died in previous story quests can appear in this instance randomly as humanoid mini-bosses:
- Flame Commander: (Jakes Ryder, also known as Mad Snake) He first appeared in Final Fantasy XIV 1.0 storyline at Jagged Crest Cave, More Dhona. Jakys has died during the Calamity. He can be seen roaming around the instance looking for his soldiers: Clovissoix and Dhavha.
- Bloated Conjurer, Bloated Archer and Bloated Pugilist: (Una Tayuun, Satzfloh and Percevains respectively) They first appeared in Final Fantasy XIV 1.0 as loyal members of the Circle of Knowing. After the Calamity, Una Tayuun lost her memory and the other two members lost their way back. It's not long until they reunited in the Waking Sands. However, they were killed in a raid led by Livia sas Junius. Una Tayuun finally regains her memory when she gets killed by the player in this instance.
- Sword-swinging Adventurer, Staff-spinning Adventurer and Spear-shaking Adventurer: (Dolorous Bear, Kikina, and E'manafa respectively) They first appeared in the early quests of Final Fantasy XIV: A Realm Reborn. They were the rival party to Edda's group. Later on, the entire party were killed by the Hecatoncheirs at Copperbell Mines due to their overconfidence to their abilities.
- Roughspun Ruffian: (Garibald the Fargone) He first appeared in the Ul'dah introduction of Final Fantasy XIV storyline. Garibald attempted to get The Traders' Spurn (an alchemical powder that was used to destroy Sil'dih in the past) by trading it for the stolen crown of Nanamo Ul Namo. He was killed later during a fight against the adventurer. During the instance, he questions his undying state and wonders if is related to the powder.
- Frenzied Freebooter: (Baenryss of the Deep). He first appeared in the Limsa Lominsa introduction of Final Fantasy XIV storyline. He was a member of the Serpent Reavers group. He was killed later during a fight against the adventurer.
- Ishgardian Pikeman: (Janremi Blackheart). He first appeared in the Gridania introduction of Final Fantasy XIV storyline. He stole an egg from a chocobo named Leia. The adventurer followed him with Kuplu Kopo to an area near Tam-Tara Deepcroft to retrieve the egg. Janremi was killed in process. During the instance, he can be heard saying that he needs the egg because it is "the only way".
- Duskwight Lancer: (Foulques of the Mist). He first appeared in the Lancer class quests as an antagonist. After losing a duel against the adventurer, he accidentally fell off a cliff leading up to his death. In this instance, he repeats his last words when the player kills him.
- Mortifying Magnate: (Teledji Adeledji). He first appeared in Final Fantasy XIV 1.0 storyline as a President of the Mirage Trust and as a member of the Syndicate. It was revealed in the ending of 2.x storyline that Teledji was willing to seize the Allagan superweapon, Omega, and poisoned the Sultana to rule Ul'dah. He acknowledged that fact in front of Raubahn Aldynn while mocking the Sultana's supposed death, which enraged Raubahn into killing him. In this instance, he appears to be extremely terrified from what happened to him.
- Insistent Inquisitor: (Inquisitor Guillame). Or rather, the heretic who disguised himself as the inquisitor. He used his position in Ishgardian society to send innocent men and women to their deaths before being discovered and slain by the Warrior of Light. Even in death, he remains loyal to the Dravanian Horde.
- Moldering Merchant: (Ungust). A unscrupulous Ul'dahn merchant who first appears falsely accusing a woman for stealing from him, and is later revealed to have been providing the Amalj'aa with crystals and human sacrifices in exchange for goods. When he tried to sell the Warrior of Light to the beastmen, he found himself becoming one of the sacrifices, where he was tempered by the primal Ifrit and later executed by the Immortal Flames.
- Emaciated Engineer: (Agent Hummingway). An Eorzean spy tasked with infiltrating the XIVth Legion at Castrum Occidens. He was later outed and killed by Nero tol Scaeva.
- Jaundiced Tribunus: (Livia sas Junius). Gaius van Baelsar's second in command. She launched an attack on the Waking Sands, killing several members of the Scions of the Seventh Dawn. During Operation Archon, she guarded Castrum Meridianum and was slain by the Warrior of Light.
- Flyblown Praefectus: (Rhitahtyn sas Arvina). One of Gaius van Baelsar's most trusted tribuni, a roegadyn man who rose through the ranks of the Garlean military due to his skill. Commander of the outpost at Cape Westwind, he was the first Garlean officer to be targeted during Operation Archon, where he was slain by the Warrior of Light.
- Half-Cracked Captain: (Captain Madison). Captain of the Serpent Reaver pirates, tempered into service by Leviathan. Ever the coward, he would always flee from a fight gone south. After failing to protect the Sastasha seagrot, he was punished by Leviathan, who overexposed him and his crew to water-aspected aether, mutating them into wavekin-like forms. When the Warrior of Light invades Sastasha again, he summons the Kraken and is promptly killed by it.
Achievements [ ]
Name | Type | Title | Description | Patch |
---|---|---|---|---|
In Too Deep I | Battle: Dungeons | — | Clear the 10th floor | 3.35 |
In Too Deep II | Battle: Dungeons | — | Clear the 20th floor | 3.35 |
In Too Deep III | Battle: Dungeons | — | Clear the 30th floor | 3.35 |
In Too Deep IV | Battle: Dungeons | — | Clear the 40th floor | 3.35 |
In Too Deep V | Battle: Dungeons | — | Clear the 50th floor | 3.35 |
In Too Deep VI | Battle: Dungeons | Hero Of Gelmorra | Clear the 100th floor | 3.45 |
In Too Deep VII | Battle: Dungeons | — | Clear the 150th floor of the Palace of the Dead. | 3.45 |
In Too Deep VIII | Battle: Dungeons | — | Clear the 200th floor | 3.45 |
Pal-less Palace I | Battle: Dungeons | — | Clear the 1st through the 50th floors solo and record a score on floor 51 or below. | 3.45 |
Pal-less Palace II | Battle: Dungeons | Lonely Explorer | Clear the 1st through the 100th floors solo and record a score on floor 101 or below. | 3.45 |
For The Hoard I | Battle: Dungeons | — | Discover a piece of the Accursed Hoard. | 3.4 |
For The Hoard II | Battle: Dungeons | — | Discover 100 pieces of the Accursed Hoard. | 3.4 |
For The Hoard III | Battle: Dungeons | The Lucky | Discover 1,000 pieces of the Accursed Hoard. | 3.4 |
For The Hoard IV | Battle: Dungeons | — | Discover 5,000 pieces of the Accursed Hoard. | 3.4 |
The Trouble With Buried I | Battle: Dungeons | — | Discover a piece of the Accursed Hoard without using a pomander of intuition. | 3.4 |
The Trouble With Buried II | Battle: Dungeons | Of The Sixth Sense | Discover 100 pieces of the Accursed Hoard without using a pomander of intuition. | 3.4 |
Pal-less Palace III | Battle: Dungeons | The Necromancer | Clear the 1st through the 200th floors solo. | 4.0 |
Behind the scenes [ ]
Naoki Yoshida confirmed at Gamescom 2016 that the 200 floors of the instance can be completed solo though it would be extremely challenging. He also said that the players who manage to do that "must have god-like skill".[1] An achievement for completing 200 floors solo was added with the release of Final Fantasy XIV: Stormblood. The first player to complete this challenge was Usagi Mimi from the Japanese server, Carbuncle, in January 2018.[2]
Deep Dungeon 2 was released later in Patch 4.35. It was dubbed as Heaven-on-High.
Blue Mage is the only class that cannot be used in this instance.
Gallery [ ]
References [ ]
- ↑ Van Duine, Erren (2016, August 21). "Final Fantasy XIV Palace of the Dead update set for Patch 3.45; 200 floors total". From Nova Crystallis. Archived from the original on 7 November, 2020.
- ↑ Altay, Omer (2018, January 19). "Usagi Mimi on Carbuncle Server Is World's First Player to Hit Floor 200 in PotD Solo (FFXIV)". From MMOs.com. Archived from the original on 7 November, 2020.
External links [ ]
- Palace of the Dead - Play Guide
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